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Classroom edition

This is an unofficial educational adaptation of Press Your Luck, not an official game-show product.

Visual credits

The classic logo is shown as requested for this classroom adaptation. Its source is the title image accompanying this recording of the original show. The show's title, logo, and Whammy character belong to their respective owners. The SVG character illustration, props, browser animations and synthesized sound effects were created for this classroom game.

Classroom rules

Choose 1–8 teams. In each question round, at least half of the eligible students on a team must answer correctly to earn one spin. Eligible students are those in the room when the question opens. Empty teams earn no spins. The teacher may correct grading before awarding spins. Multiple-choice questions are created only when the vocabulary has four distinct answers; otherwise students type their answers.

Spins win points, extra spins, or a Whammy. Prizes are classroom points. Captains rotate each spin, and the teacher can control any turn. A spin stops automatically after 15 seconds if no one presses Stop. The outcome is selected randomly by the server when the spin resolves.

Pass all earned spins to another team, or play them. Passed spins must be played first and cannot be passed again. A Whammy converts remaining passed spins to earned spins. By default, a Whammy removes the current round's points; the Classic setting removes all accumulated points. Nobody is eliminated.

The teacher advances rounds and shows final results. Ties produce joint winners. Rooms expire after 12 hours. Vocabulary is stored in the teacher's browser; each hosted room receives its own selected vocabulary. Refresh with the same browser to recover your session.

Original show information